![]() ![]() This is the first person shooter game based on a very interesting fourth series of Quake. A lot.Quake 4 Free Download PC Game setup For Windows. “But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized. Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX together with Christoph at GDC 2019. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. Tweaked particles to have more nuanced colors ( #197)Īs Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness.Replaced the single sky_clusters.txt file with per-map files ( #219).Integrated several fixes from Q2PRO ( #196).Improved polygonal light sampling to reduce noise and darkening ( #266).Improved material system robustness for games with custom textures ( #201).Improved light list handling to fix excessive flicker and noise ( #234).Fixed the replacement textures when multiple materials are used with the same base texture ( #222).Fixed the range of animated light intensities ( #200).Fixed the look of smoke effects ( #195).Fixed the HDR screenshot feature ( #190).Fixed texture data size computation for R16_UNORM textures ( #236). ![]() Fixed some issues with lighting in custom maps ( #189).Fixed save game compatibility with Q2RTX 1.5.0 ( #193).Fixed mode setting on Linux in GitGub CI builds ( #268).Fixed incorrect scaling of textures without a custom material definition ( #235).Fixed FSR image scaling in some cases ( #232).Fixed crashes when renderer initialization fails ( #199).Fixed animated textures on BSP models ( #187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 ( #262).Fixed a crash when some textures are missing ( #263).Added support for spotlights with an emission profile and a player flashlight ( #203, #214).Added menu controls for the full screen blend effects ( #216).Added control over fallback radiance of emissive materials ( #210). ![]() ![]()
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